Embark on an exciting story, full of surprises and mysticism. The game is a third-person action/adventure that will lead you to discover a new vision of life. Based on real events, in an epic narrative. Have the main character find a solution to human evolution.
The game follows the story of a character who becomes aware of a unique situation where his soul is released from his body. He is called for a mission that requires him to cross the line of time and incarnations. The character travels through different lives on Earth in order to find a solution for a more orderly human evolution and prevent artificial intelligence from dominating the human race.
The character will go through three different lives, each with two important points where he must find the pieces of a key that will reveal a blockade to the AI and cause a positive change in human beings. The game sequence is divided into a pre-act, six phases, and a final act.
The pre-act takes place in the timeline of the end of the game, bringing the player to a dramatic moment and helping them understand the general context of the game. The beginning of the gameplay takes place in a dark environment with a synthesizer sound. The character is filmed from the back and goes towards a luminous circle in the middle of a forest, a place with a positive and spiritual appearance. However, the sound starts to increase, and the images are interrupted with visual glitches showing the same luminous circle, but with a negative characteristic. The character is on his knees as if he doesn't have the strength to get up. The sound interrupts, goes dark, and then goes silent. Someone whispers, "Are you ready?" The sound of thunder follows, along with a continuous tingling of the whole body (control vibration), and slowly the character opens his eyes. Everything around him has an amber color illuminated like moonlight. At this moment, he receives the mission to discover the keys in the form of symbols, which is the geometric formula to solve an Artificial Intelligence problem that is taking over the human race. The character must deliver this key to a researcher who has been trying for years to unravel this geometric calculation that will solve this AI problem.
Influences and References:
The main books that support the game and some of the ideas for the narrative include "Chronicles From The Future: The Amazing Story of Paul Amadeus Dienach" by Paul Amadeus Dienach, "Travels outside the body" by Robert Moroe, and "Penta Handbook" by Waldo Vieira. The main games that support the narrative, gameplay, and visuals are "Beyond Two Souls" by Quantic Dream, "Arise: A Simple Story" by Piccolo, "Journey" by Austin Wintory, and "Death Stranding" by Kojima Productions.
General Structure:
The game has six levels set in different years and locations, each with its own objectives and challenges:
The first level takes place in the year 1931 in a social club. The objective is to find a disguise and impersonate a house clerk. The player must pick up 12 notes left on the club tables and avoid going near the guardians.
The second level takes place in the year 1943 in a small hotel. The character must get past the guards without being seen, find the scientist's room, take the key from him with the secret symbol, and find a safe exit.
The third level takes place in the year 2003 and takes place in a university residence. The character must pick up 12 posters and turn off the building's internet signal without being seen by militant university students.
The fourth level takes place in the year 2015 in a laboratory. The character must take a sample with the virus, reach the central provider, and apply the virus to find the key with part of the secret symbol.
In the fifth level, which takes place in a laboratory in the year 2307, the player must complete three goals: collect 12 fragments of text, find the scientist's glasses, and insert a memory into a computer. However, the player must also evade spies dressed in black suits and avoid being seen or interacting with these NPCs.
The sixth level takes place in the year 2319 in a cabin in the middle of a forest. This phase serves as a prelude to the game and the player must again collect 12 fragments of text and find a key with a secret geometric symbol. As the character explores the forest, they hear a voice and follow it to a luminous circle in the middle of the woods. Through the circle, the character sees a portal to a big city with people waiting for him. However, before he can reach them, someone takes the key from his hand and everything turns white.
Throughout the game, the player must collect various objects, some essential for completing the level and others for generating scores and collections. The game also features small puzzles that, when solved, reward the player with the opening of doors. The player must also be careful to avoid being seen by NPCs and must rely on stealth to progress through the levels.
​​​​​​​Game title
Overall, "Beyond Dream" is a game that encourages exploration, problem-solving, and discovery. It challenges players to think creatively and push beyond the boundaries of their imagination to uncover the secrets of the game's world. The name reflects as well, the main idea, where the game takes place. Because it is not a dream, but an experience, a detachment of soul and body.
What makes him unique?
Differential of this game is to bring a more spiritual feeling to the player in a moving and immersive gameplay experience and cutscenes. Game facts based on real experiences and reports, but described in a timeline and single narrative.
The idea for the game is to bring environments with simple geometry and cameras that emphasize these pure geometric shapes. The environment will always exalt this spiritual side a little with music that has this dynamic, with fog, particles, colors that emphasize the ethereal side.
The full GDD could be requested in contact or jackdepoli@gmail.com.
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